Feb 132014
 

This post is part of a meta-series. Click here for a list of all posts in this series.

I can’t leave well enough alone! 😀

Revised the lighting so that all scene light is coming from a single unidirectional sun lamp1 and the ship itself. Then futzed around with the compositing network a ton in order to try to smooth out the remaining “fireflies” in each of the direct and indirect channel passes. Added some more bloom and glare stuff. Tone mapped the whole render. Compare with the second render in the original post.

  1. “Distant” or “infinite” light in other programs []

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