Welcome to December

 Posted by at 13:06  No Responses »
Dec 022010
 

November has come and gone, and with it so has another NaNo. This year, I didn’t “win.” In point of fact, I chose not to win after a pile-up of circumstances. I started the month without a clear idea of what I wanted to write. Then, I started writing about a half-formed idea that intrigued me. About 10,000 words in, I realized that the idea wasn’t sufficiently thought-out in its current form to sustain a novel, so I tabled it. Instead, I decided to try and write what amounted to fan fic in a genre wherein I would have no trouble at all going on for 50,000 or more words. I reached 10,000 words yet again, and then it was time to drive out of state for Thanksgiving. That’s when I forgot my laptop bag in the house. At that point, I decided that spending the holiday churning through 40,000 words that I would never actually try to publish wasn’t worth it and abandoned it.

I’m okay with that decision. The first NaNo novel I wrote is unpublishable (probably ever), but it proved to me that I could write that much of a single story in a short timeframe. I had the second NaNo novel’s concept in mind well before starting, and was excited about writing it. I’ve only just started the massive editing work required to make it something I feel is agent-worthy, but I continue to be excited about it. In other words, my second NaNo novel proved to me that I could write something I was proud of and thought worth publishing. That set a new bar for novel #3, and when it became clear that the things I was writing weren’t going to be at that level, it lost its worth. Besides, there’s always next year. There’s also every other month in the year.

So, there’s that.

In other news, the guild has been tackling ICC of late and we’ve been running smoothly until we hit Sindragosa, who we’ve been stuck on now for three weeks! However, we got very close the last time we attacked her1, so I’m confident that we’ll down her next time. Then it’s on to Arthas. We’re all hoping that we can take down both Sindragosa and Arthas this time2, because that’d mean we achieved the entire point of Wrath of the Lich King just before Cataclysm comes out this coming Tuesday.

NASA is set to announce something in a few hours that a lot of people are speculating is the discovery of bacteria here on Earth with DNA that differs from every other known lifeform on the planet. Namely, this bacteria has arsenic in its DNA rather than phosphorous. If this is true, it fundamentally changes our concept of DNA and means the possibilities for life are much broader than we’ve known until now. It also means that at least two distinct types of life evolved on this planet alone, which in turn dramatically increases the chances of it happening elsewhere. My favorite quote from the article is this:

To my mind, this is the one of the major differences between science and religion: scientists get wildly excited and happy when someone proves our basic dogma wrong.

To round out, I want to share this blog post. I haven’t mentioned it here before, but the more I think about it, the more I’m convinced that the terrorist attacks of 9/11 were completely successful. I don’t mean in the sense of toppling the WTC towers, which were also obviously successful; I mean in the sense of defeating us. On 9/11, we were attacked by terrorists. We had, essentially, two paths to take on that day: we come together and continue living life as Americans, or we cave to the fear of another attack and throw away our way of life. The recent, absurd “security measures” implemented by the TSA are just another nail in the coffin that prove we caved. We lost. They won.

  1. Only 2% health remaining! []
  2. That’s a tall order. As hard a fight as Sindragosa is, Arthas is even worse. []

Four Oh One

 Posted by at 18:29  No Responses »
Oct 132010
 

Yesterday, the pre-Cataclysm patch arrived, bringing with it sweeping changes to fundamental game mechanics in WoW. So far, I’ve been very impressed.

  • The UI improvements are outstanding. I’m particularly a fan of a small, but highly effective touch they’ve added to indicate abilities procing1 by putting a little halo around the button for that ability on your action bar. Small change, huge usability improvement.
  • The new UI windows—character screen, guild panel, talent panel, etc.—are very welcome improvements.
  • The new talent system is far more intuitive. It seems actively difficult to make a bad spec2 now.
  • The new glyphing system looks like it’ll be much more flexible, too, though I was too afraid to venture into what I’m sure is going to be an incredibly volatile glyph market just yet.
  • As a prot warrior, I noticed no trouble with keeping up a healthy quantity of Rage against even world trash mobs, which was a welcome change.

Most of the Add Ons I used either worked out of the box or had updates ready for this patch. I fixed one (Random Mount) on my own, a handful (ArkInventory, GearScore, Auctioneer) had fixes released today, and some will need to be replaced (Satrina Buff Frames).

One thing I’ve seen reports of, though have yet to directly experience, is that tanks are having a hard time holding aggro3 against the now massive quantities of DPS that damage dealers are dishing out now. I’ve also seen counters to these reports suggesting that the original reports just aren’t adapting to the talent changes, so we shall see.

  1. “Proc” (pronounced prok) is a term used to indicate that a certain ability with a chance of occurring has triggered. For example, Warriors have a talent called Sword and Board, which makes their next Shield Slam free. This effect has a chance to trigger when using the Revenge and Devastate abilities. When it triggers, it’s said to have proced (pronounced prokt). []
  2. Spec is short for Specialization, and refers to the various roles you can fill. Warriors, for example have Protection (prot), Arms, and Fury. Prot is what one uses for tanking. []
  3. Aggro is short for aggression, which refers to where an enemy’s attention is focused. The tank’s job is to hold aggro from all enemies so that the healer and damage dealers aren’t slaughtered. []

Zombies everywhere!

 Posted by at 11:38  No Responses »
Oct 042010
 

For as much as I enjoy playing WoW, I enjoy it on a whole different level when I’m playing with Cody. We spent the bulk of our time this weekend grinding out the rep outlined in the last post. We’re still working on both Netherwing and Cenarion Expedition, but the end is within sight on both of those. The only roadblock now1 is money, and that will come soon enough.

We had another smooth Sartharion run for the weekly last night. Having done the raid once before, my confidence in tackling it this time was substantially higher and I dove in fearlessly. Even when we prematurely pulled a pat2, I had no worries about picking them up and holding them while DPS burned them down. Even when we prematurely pulled one of the sub-bosses while fighting a pat, I wasn’t worried; just reacted. Definitely more comfortable in my role than I was a few weeks ago.

We also managed to convince some of our guildmates to stick around and do some achievement-oriented runs with us in both the Oculus and Culling of Stratholme. Cody and I finished our Ruby and Emerald Void achievements, having already obtained our Amber Void one. That leaves me to get Experienced Drake Rider, and then I can consider myself done with Oculus. Culling of Stratholme presented us with an opportunity to try and get Zombiefest…which we did! The strategy is a little weird, but in order to kill the requisite number of zombies, you need to kite3 the second boss into a building, allowing any killed zombies time to respawn. Once you kill that boss, they stop respawning in the front section. Once you down the boss, you proceed through the building until you’re out the other side. Now the fun begins. You go back to the first area and kite all of the zombies—around 85—all the way back through the town, through the building, and to the other side where there are more zombies. Then you AOE4 the crap out of them until they drop. 100 zombies in one minute.

Part of the urgency for doing these dungeon achievements is getting Glory of the Hero, which rewards the Red Proto-Drake. Scuttlebutt and rumor suggests that this reward, if not the achievement, will go away when the next patch drops. We were worried that the patch might drop tomorrow5, but it seems that the patch won’t hit until next week, giving us a little breathing room. It’d be very sad to miss out on such a cool-looking mount.

Speaking of patches, Cataclysm‘s release date has been set: December 7th, Azeroth changes.

  1. For me, anyway. Cody is an auction house maven and is absolutely rolling in it. []
  2. Short for “patrol,” which refers to some mobs that are wandering around on a preset path. []
  3. Kiting refers to pulling aggro on a target, and then leading it to another location []
  4. Area-of-effect; an attack that does damage in a radius rather than just to a single target []
  5. Blizzard always patches on Tuesday []
Sep 222010
 

If there’s one thing I really dislike about WoW, it’s assembling a PUG for a raid. If there’s one more thing, it’s that PUG just not being up to tackling the raid at hand, leaving everyone feeling like they’ve wasted their time. This happened last night after Cody, Kt, Steve, and I did Wintergrasp, in anticipation of running VoA-25. It took a while to assemble the group, with the usual one-off people randomly dropping throughout the recruitment drive phase. Once we had our group together, we get rolling…only to have Toravon curb-stomp us. Turns out a lot of our ranged DPS folks didn’t know you’re supposed to attack the three swirling frost spheres that Toravon generates.

As a general rule, I never mind having new people along on a group endeavor like this. Everyone’s new at some point. What I do mind is people not thinking to ask, “Hey, is there anything special I should know about this?” Granted, WoW has built itself a culture where asking something like this often results in being the target of scorn and derision. That sucks in its own right. New people end up walking a fine line between either asking when they don’t know and getting mocked (or even excluded completely1) for never having done something before, and not asking and getting mocked and derided after the fact for performing badly. Still, one of these is guaranteed to cause the group to fail, and that’s the one that’s inexcusable to me.

Once the whole “kill the snowballs of death” thing had been explained, we tried again. This time, two of our healers died immediately, but we still managed to persist on for quite a while. We got Toravon to ~15% before all hell broke loose. My Taunt missed, which caused Frostbite to build up to 5 stacks on the main tank. I managed to get Toravon off him once Taunt came off cooldown, but it was too late, and he died. I wouldn’t last long against Toravon alone—the fight requires two tanks, after all—and predictably dropped not long after that.

Then the group disintegrated. A good hour and a half or so wasted.

When Cataclysm comes out, the raid lockouts for 10- and 25-man raids will be shared. Loot will be the same between both raid sizes, with 25 simply dropping more. This is probably one of the things I’m most looking forward to. If there were no benefit to doing a 25-man raid over a 10-man, I would never do one again. Managing that many people results in too many assholes concentrated in one group and inevitably leads to failure. I much prefer the 10-man groups, which are much easier to assemble and tend to run much more smoothly.

  1. This is particularly stupid in the realm of things like ICC, where you’re required to post the achievement for having killed a boss to even go on the raid. How do new people break in? The raid runners don’t care. I’ve read up on every single ICC fight and probably know some of those fights better than multi-run veterans, but I’ve yet to step foot inside ICC. []