Stairs are proceeding slowly but steadily. In cutting the risers down to their proper height, I realized that using a bucket laden with water as a clamp to keep the board in place was probably not the safest approach. I headed to Lowes and picked up an assortment of clamps, along with some polyurethane to seal the boards once they’re stained, and got all of the risers cut and sanded. Next step is either more sanding (the stringers), more sawing (the support beams), or staining (steps and risers). Or maybe some combination thereof.
Also had a bit of an epiphany about how to deal with creating molds for things that need to be symmetrical, like helmets. This might be obvious to those who are old hat at creating molds, sculpting, or anything in that vein. But basically, it involves creating the 3D model in Blender, then taking slices at regular intervals and printing those slices onto paper. The paper template then gets cut onto MDF (or even cardboard) and reassembled. The gaps between the slices gets filled by weather foam, which is nice and sandable/slicable. Done and done.
Started playing Dragon Age: Origins this weekend, which I’ve been meaning to do for quite some time. Enjoying it so far (and amused as hell how easy it was to get Morrigan to sleep with my character), but after L.A. Noire, every single game’s faces just don’t measure up. I’d rate DA:O’s visuals far higher overall, but the amount of performance depth that comes with the tech behind L.A. Noire’s faces is incomparable. Ah well.
Did another 1,250 words on the second draft of Misfits. I’m almost certain that it’s going to need a third draft, but that’s fine. Better to revise it as many times as it needs to be a solid, enjoyable piece of fiction than to rush it out the door.