Sep 222010
 

If there’s one thing I really dislike about WoW, it’s assembling a PUG for a raid. If there’s one more thing, it’s that PUG just not being up to tackling the raid at hand, leaving everyone feeling like they’ve wasted their time. This happened last night after Cody, Kt, Steve, and I did Wintergrasp, in anticipation of running VoA-25. It took a while to assemble the group, with the usual one-off people randomly dropping throughout the recruitment drive phase. Once we had our group together, we get rolling…only to have Toravon curb-stomp us. Turns out a lot of our ranged DPS folks didn’t know you’re supposed to attack the three swirling frost spheres that Toravon generates.

As a general rule, I never mind having new people along on a group endeavor like this. Everyone’s new at some point. What I do mind is people not thinking to ask, “Hey, is there anything special I should know about this?” Granted, WoW has built itself a culture where asking something like this often results in being the target of scorn and derision. That sucks in its own right. New people end up walking a fine line between either asking when they don’t know and getting mocked (or even excluded completely1) for never having done something before, and not asking and getting mocked and derided after the fact for performing badly. Still, one of these is guaranteed to cause the group to fail, and that’s the one that’s inexcusable to me.

Once the whole “kill the snowballs of death” thing had been explained, we tried again. This time, two of our healers died immediately, but we still managed to persist on for quite a while. We got Toravon to ~15% before all hell broke loose. My Taunt missed, which caused Frostbite to build up to 5 stacks on the main tank. I managed to get Toravon off him once Taunt came off cooldown, but it was too late, and he died. I wouldn’t last long against Toravon alone—the fight requires two tanks, after all—and predictably dropped not long after that.

Then the group disintegrated. A good hour and a half or so wasted.

When Cataclysm comes out, the raid lockouts for 10- and 25-man raids will be shared. Loot will be the same between both raid sizes, with 25 simply dropping more. This is probably one of the things I’m most looking forward to. If there were no benefit to doing a 25-man raid over a 10-man, I would never do one again. Managing that many people results in too many assholes concentrated in one group and inevitably leads to failure. I much prefer the 10-man groups, which are much easier to assemble and tend to run much more smoothly.

  1. This is particularly stupid in the realm of things like ICC, where you’re required to post the achievement for having killed a boss to even go on the raid. How do new people break in? The raid runners don’t care. I’ve read up on every single ICC fight and probably know some of those fights better than multi-run veterans, but I’ve yet to step foot inside ICC. []

Tanking

 Posted by at 12:00  No Responses »
Sep 192010
 

Somewhere in the last week or so, my tanking confidence increased considerably. Some of that comes from suddenly going from 4-4.4k GS to breaking 5k. Some of it comes from a few small UI tweaks. Some of it comes from experience. Some of it comes from just manning up and doing it more. But there was a fundamental change at one point where I went from being self-conscious for the duration of a dungeon run, to being completely unconcerned about grouping with douchebag players. At some point, I decided that if anyone was being bothersome, they’d just go on /ignore and that’d be it. If they dropped group, oh well, DPS are a dime a dozen1. If the healer dropped, meh, we’ll get another. Armed with my newfound lack of regard for jerk-ass players, tanking became way more comfortable.

Then Steve suggested I be the main tank for the weekly raid boss, Sartharion. Eek. I had tanked dungeon bosses, sure, but I knew most of those fights through-and-through from having run the dungeons so many times with Deowyn. Even then, there were surprises in store for me as a tank that I never bothered to worry about when DPSing. And now, I was being asked to group with not 4 others but 9 others and successfully lead them through much tougher content that I was far less familiar with.

I did it, though. And what’s more, we didn’t suffer a single death. And what’s more than that, our off-tank was originally DPS and switched to tanking when we couldn’t find another one. I don’t think he was even adequately geared for tanking2. So, y’know, yay for successfully tanking my first raid.

Then on Thursday, just after Wintegrasp, Steve and Cody again urge me to try tanking a raid. This time, it wouldn’t be some chintzy Tier-7 raid boss. No, this time it’d be a full Tier-10 boss: Toravon. I would again be one of two tanks, this time taking the role of off-tank while a better-geared Paladin main-tanked. Once again, we breezed through with no deaths. Granted, the 10-man VoA is much easier than the 25-man version, but all the same. Two raids, two successful runs.

Confidence: boosted.

  1. Though good DPS, mind you, are decidedly not, and I’m always grateful when good DPS are around! []
  2. Which is to say, I suspect he was not raid defense capped []
Apr 222010
 

It seems that the heavy breathing that accompanied playing frisbee1 on Tuesday over-exposed me to allergens to a sufficient degree that I had a sinusitis flare-up. Normally, once my allergies have come and gone, they stay gone. With all of the wonky weather, and the resultant effects on pollen distribution, I guess it’s not all that surprising. Fortunately, Claritin and Sudafed2 appear to be working their biochemical wonders adequately enough to keep me largely human.

Had a very smooth Sartharion run last night for the weekly raid. Five guildies and five pugs. No one died, and our resident tank and the pugged tank both rolled 100 on one of the items that dropped3. I’m getting close to happy with Deowyn’s UI, but I still feel like I have a long way to go before I have an adequate tanking UI for Jakosta. It doesn’t help that Jakosta doesn’t really do any tanking yet, and so I’m not just creating a UI that makes sense for leveling, but also one that makes sense for tanking in the future. This might be foolhardy, but the last thing I want to do is try to learn to tank while also learning my way around a retooled UI. So far, this is the best tank UI I’ve seen. It’s too cluttered for my taste, but it has a lot of elements that I do like. It’s also widescreen, which means even a direct adaptation would take some juggling.

I’ve spent more time fiddling with Jakosta’s UI lately than I have actually playing her. Maybe I’ll get a chance tonight.

  1. There’s a large contingent of 38 employees that utilize their lunch breaks for playing Ultimate Frisbee. I have been an infrequent participant thus far due to my damn allergies hitting more or less right when I joined the company and the weather got nice. []
  2. Real Sudafed, not that placebo Sudafed PE crap. If it doesn’t have Pseudoephedrine HCl in it, don’t buy it; it doesn’t work. []
  3. Our tank then won the roll-off by 2, so yay for her! []